Clear tens. Beat the rising floor.

Arcade GameComing Soon

  • Survival
  • One shared daily
  • No ads

Email me when Tenward launches

Tenward is a survival game built on make-ten arithmetic. Numbers sit on an 8x6 grid; drag a route through two to four touching tiles — diagonals count — that adds up to exactly ten, and the route clears. Nothing falls in to replace it, so every clear is permanent headroom. Meanwhile a new row rises from the bottom every few seconds, accelerating as you go. When a tile is pushed off the top the run ends, and your result is how many rows you survived.

Tenward iconComing Soon

New captures coming soon. The screenshots here showed an earlier build of Tenward and have been removed rather than left up.

Clear rules, real identity, and a reason to improve.

The board never refills

Clear a route and that space stays yours. It is the one decision the whole game turns on: clear for points now, or clear to keep the column you will need in a minute.

The floor is the difficulty

A new row rises every few seconds and speeds up the longer you last. The matching rule never gets harder — the clock does. Every run ends; the only question is how many rows you held off.

One shared daily, down to the row order

The Daily Run is seeded by date, so everyone gets the same opening board and the same sequence of incoming rows. Same problem, same order, no luck excuse. Practice gives you a fresh random board any time, unranked.

It was rebuilt because the old one could not be lost

Tenward used to refill from the top. Simulation found that across 2,000 boards not one lacked a legal move, 900 daily runs produced zero losses, and random tapping scored within 5% of optimal play. Deleting the refill is what turned it into a game — skilled play now survives 2.3x longer than button-mashing.

No forced ads. Ever.

No ad breaks, no energy timers, no continues for sale. Tenward is funded by a one-time unlock.

Why we built it

Sum-to-ten on an open board is too loose to be a puzzle — there are always dozens of legal moves. Put a rising floor under it and every one of those moves becomes a trade against space you will want later.

Who it is for

Players who want a short arithmetic run with a real ending, a daily that is genuinely the same for everyone, and a score they can immediately see how to beat.

How a run works

Read the grid → trace a route to exactly ten → bank the headroom → hold off the next row → survive one row further than yesterday.

The Daily Run defends your streak.

Playing the day's ranked run keeps your streak alive. Practice boards never count toward it and are never submitted.

Both modes are free. Pro keeps the record.

The Daily Run and unlimited Practice are free for everyone, with no ads. The full unlock adds the leaderboard and friend challenges, the daily archive beyond the free three days, your full history and detailed stats, Streak Savers that rescue a missed day, and cloud sync across devices.

  • Free: the ranked Daily Run, unlimited Practice, 3-day archive, basic stats
  • Tenward Full Game Unlock: $4.99 one-time
  • StackForge Play Pass: $2.99/mo or $14.99/yr — Pro in every StackForge game

If you have something to say, we will read it.

No social accounts and no mailing list yet — just an inbox a person actually checks. Bugs, ideas, complaints, or a note about what you want us to make next are all welcome.