StackForge Studios

Games that respect your time and still steal a little of it.

StackForge games are built for quick starts, satisfying loops, clean mobile feel, and fewer reasons to rage-close the app.

Free to start · $4.99 to own any game · $2.99/month or $14.99/year for all StackForge games

StackForge Play Pass unlocks StackForge games only. Fitness and lifestyle apps are priced separately.

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Reflex · Roguelite · Survive

Arcade & Action

Fast hands, escalating pressure, and one-more-run momentum.

7 games
Upward icon
Arcade Game Coming Soon

Upward

Arcade Game

Drop tiles. Merge higher. Try not to run out of room.

A number-merging arcade game where the board keeps rising and your "quick round" keeps getting extended.

  • Drop-and-merge column climbing
  • Daily seed and global leaderboard
  • No forced ads, streaks, and Pro cloud sync
View Upward →
Corebreak icon
Arcade Game Coming Soon

Corebreak

Arcade Game

A ball-cannon brick-breaker roguelite where depth is the only score that matters.

Drag to aim, release a volley of glowing balls, and crack through numbered strata. Draft perks every 15 depths. Get crushed and the run ends.

  • Aim-and-release volleys with ricochet physics
  • Perk drafts every 15 depths — Volley, Power Core, Blast Radius, Chain Reaction
  • Run persistence with CONTINUE, hit-stop juice, and no forced ads
View Corebreak →
Ionstorm icon
Arcade Game Coming Soon

Ionstorm

Arcade Game

A horde-survival roguelite. One thumb, hundreds of enemies, and a boss that keeps coming back stronger.

Touch anywhere to move; your weapons fire themselves. Build your loadout one level-up at a time and face The Collapsar at 6:00 — then again, harder, every 2.5 minutes.

  • One-thumb control — weapons fire themselves
  • Five weapons, dozens of upgrades, build a loadout per run
  • Escalating boss waves and a readability-first visual language
View Ionstorm →
Massward icon
Arcade Game Coming Soon

Massward

Arcade Game

An eat-or-be-eaten arena survivors-like. Grow your mass, split to strike, and never stop moving.

Glide around a living arena, absorb smaller cells to grow, dodge the bigger ones, split to catch prey or escape, and steer clear of the viruses.

  • Grow-by-eating arena movement
  • Split mechanics for catching prey and escaping danger
  • Single-player — no servers, no lag, no forced ads
View Massward →
Starward icon
Arcade Game In Development

Starward

Arcade Game

A gravity-well orb-merge arcade puzzle. Fling, merge, chain — and detonate a supernova when two quasars meet.

Orbit the launcher around the well and fire glowing orbs. Matching tiers merge upward — DUST to QUASAR — and fast chains multiply your score. Let an orb loiter too long and it's over.

  • Orbit-and-fire launcher control
  • Nine merge tiers from DUST to QUASAR with chain multipliers
  • Supernova detonations and a 2-second loiter loss condition
View Starward →
Tunnelrun icon
Arcade Game Coming Soon

Tunnelrun

Arcade Game

An endless tunnel dodger — pure reflex arcade. Weave through gates as the speed climbs and the tunnel tightens.

Drag to weave through gates flying at you — holes, blocked sectors, spinning bars — while speed climbs from 320 to 900. Emerald shields absorb a hit. Near-misses score. Distance is the run.

  • Relative-drag steering — your finger never covers the ship
  • Escalating speed and three gate types to weave
  • Emerald shields, near-miss scoring, and provably fair gates
View Tunnelrun →
Ward icon
Arcade Game Coming Soon

Ward

Arcade Game

A defense without guns. Drag gravity wells to bend every attacker into the sun — you never fire a shot.

Enemies fall toward your core from every direction. Place up to five gravity wells, bend each attacker's path into the sun or a crush radius, draft perks between waves, and hold the line.

  • No weapons — every kill is environmental physics
  • Live, color-coded trajectory prediction at 10 Hz
  • Roguelite perk drafts and persistent runs
View Ward →

Think · Solve · Come back tomorrow

Puzzle & Daily

Daily boards, clean logic, and that quiet smug feeling when the route clicks.

7 games
Nineward Sudoku icon
Puzzle Game Coming Soon

Nineward Sudoku

Puzzle Game

Sudoku without the circus.

Daily boards, Killer mode, teaching hints, streaks, archives, and zero forced-ad nonsense.

  • Daily, Killer, and Arcade Sprint puzzles
  • Hints that teach the logic, not just spoil the answer
  • Replay, archive, streaks, and cloud sync
View Nineward Sudoku →
Tenward icon
Puzzle Game Coming Soon

Tenward

Puzzle Game

Drag touching tiles into chains that add to exactly 10. Daily boards, smart routes, clean runs, and zero ad garbage.

Drag touching tiles into chains that add to exactly 10. Daily boards, clean runs, challenge progress, archive grades, and no forced ads.

  • Daily Ten puzzle with Play Streak
  • Classic, Blitz, 30 Moves, and Clear 120 modes
  • Clean runs, challenge progress, archive grades, and no forced ads
View Tenward →
Onward: Chains icon
Puzzle Game Coming Soon

Onward: Chains

Puzzle Game

Chain arithmetic operations from start to target. One daily puzzle. One shot at gold.

Apply operation tiles (+3, ×5, −4) in sequence to chain from the start number to the target. Daily puzzle, tier grades, streak tracking, and no forced ads.

  • Daily chain puzzle with Gold, Silver, and Bronze tiers
  • Operation tiles: +, −, ×, ÷ — pick the right sequence
  • Streak tracking, daily archive, leaderboard, and no forced ads
View Onward: Chains →
Twoward icon
Puzzle Game Coming Soon

Twoward

Puzzle Game

2048 got a second brain.

Swipe classic boards, drag chain paths, chase one shared Daily Chain, or race the clock in Blitz. Free to start, no ads ever.

  • Daily Chain + Practice Swipe free
  • Classic 4×4, 5×5, 6×6, Chain Merge, and Blitz
  • Achievements, challenges, streaks, and leaderboard play
View Twoward →
Orbitfall icon
Puzzle Game Coming Soon

Orbitfall

Puzzle Game

Gravity-slingshot golf — the calm, premium skill-puzzle of the family. Bend your shot around the wells and find the wormhole.

Pull back to aim a probe, watch the prediction arc bend live around gravity wells, and release. Fewer flicks means more stars. Every sector is machine-proven solvable.

  • Pull-back aiming with a live, bending prediction arc
  • Star ratings by flick count — one flick is three stars
  • Seed-fixed endless campaign — everyone flies the same sectors
View Orbitfall →
Sumward icon
Puzzle Game Coming Soon

Sumward

Puzzle Game

A number-synergy roguelite deckbuilder — Balatro's chassis with the portfolio's arithmetic DNA.

Draft number cards, play hands that form patterns — pairs, runs, sum-to-ten, prime sets — score chips × mult, and stack relics until the math breaks.

  • Draft number cards and build a synergy deck
  • Pattern-scoring hands: pairs, runs, sum-to-ten, prime sets
  • Relics, enhancements, and an Exchange shop between rounds
View Sumward →
Wordward icon
Puzzle Game Coming Soon

Wordward

Puzzle Game

The daily word ladder. Step a START word to a TARGET word one letter at a time — every rung a real word.

Change one letter at a time, every rung a real word, until START becomes TARGET. Match par — the proven shortest path — for a PERFECT. One shared daily, unlimited practice, and an emoji share grid built for group chats.

  • Daily word ladder with a proven par for PERFECT
  • One shared daily for everyone, plus unlimited practice
  • Frequency-curated dictionary and an emoji share grid
View Wordward →

StackForge Play Pass

One pass. All StackForge games.

Play every StackForge game free to start. Unlock your favorite game forever for $4.99, or get the whole game collection with StackForge Play Pass at $2.99/month or $14.99/year.

Play Pass includes games only. PlateStack and non-game apps are separate products with separate pricing.

No forced adsStackForge games don't interrupt your run with ads. The business model is the game.
$4.99 owns one gameOne-time purchase. No subscription required. Yours to keep.
Play Pass for all games$2.99/month or $14.99/year unlocks every included StackForge game.
Games onlyPlay Pass is not a magic company-wide buffet. It's for games.

The StackForge games promise

Play the game. Not the ad network.

Too many mobile games feel like they were designed by an ad server with a side quest. We build games around actual play: cleaner sessions, smarter progression, better pacing, and less interruption.

No ad-first designThe game loop comes first. Monetization should not hijack the experience.
No fake reward spamRewards should feel earned, not like bait for another pop-up.
No clutter overloadA mobile screen is small. We treat it like it matters.

Our game rules

Fast starts. Worth improving at. Built for replay.

01

Fast to start

Players should understand the fun before they understand the menu.

02

Worth improving at

Simple mechanics need depth, mastery, and satisfying progression.

03

Built for replay

The best session ends with “okay, one more.” And then maybe one more.

Follow the Studio

Follow the studio making your next 'okay, one more' app.

New games, app launches, updates, creator opportunities, and the occasional honest note about what we are building next.