A defense without guns. Bend gravity. Let the sun do the rest.

Arcade GameComing Soon

  • Tower defense
  • Pure physics
  • Roguelite waves

Email me when Ward launches

Free to start · $4.99 full unlock · Play Pass available

Ward is a gravity-well tower defense roguelite where you never fire a shot. Enemies fall toward your core from every direction; you drag up to five gravity wells to bend each attacker's trajectory — slingshot it into the sun, spiral it into a crush radius, or whip it clean off the field. Live trajectory prediction shows where every enemy will end up, color-coded by outcome. Between waves you draft one of three perks and reposition before pressing BEGIN WAVE.

Ward screen 1
Ward screen 2
Ward screen 3

Clear rules, real identity, and a reason to improve.

No weapons, pure physics

Every kill is environmental: sunburn, well crush, or deflection. The entire skill ceiling is reading predicted paths and placing mass — you never fire a shot.

See the future, then bend it

Faint dotted paths show where each enemy will end up given your current wells, color-coded by outcome — red for the core, gold for the sun, violet for crush. Drag a well and everything re-predicts live.

Draft and reposition

Between waves, draft one of three perks — new wells, deeper gravity, drag fields, core plating, solar flares — then reposition everything before you commit to BEGIN WAVE.

Roguelite escalation

Enemy count, speed, and types scale — heavies from wave 3, mid-flight correctors from wave 6 — until the ward falls. Close the app mid-run and CONTINUE restores the exact state.

Why we built it

Ward exists to flip tower defense on its head: no turrets, no bullets, just gravity and prediction. The fantasy is being the board, not the gun.

Who it is for

Strategy and tower-defense players who want a fresh, physics-driven take with deep positioning skill and roguelite run variety.

How a run works

Read the predicted paths → place wells → bend attackers into the sun → draft a perk → reposition → survive the next wave.

Free to start. Climb forever when you want it.

Ward is free to start — the complete core loop, every gravity well, every perk draft, and the Warden boss, through wave 10, plus the ranked Daily Challenge in full every day. The full unlock removes the wave-10 cap for the endless climb and adds Pro Warden skins and board themes.

  • Free: the full core loop through wave 10, and the ranked Daily in full
  • Ward Full Game Unlock: $4.99 one-time
  • StackForge Play Pass: $2.99/mo or $14.99/yr — Pro in every StackForge game

If you have something to say, we will read it.

No social accounts and no mailing list yet — just an inbox a person actually checks. Bugs, ideas, complaints, or a note about what you want us to make next are all welcome.