WardA defense without guns.
Bend gravity.
Let the sun do the rest.

Enemies fall toward your core from every direction. Place up to six gravity wells, bend each attacker's path into the sun or a crush radius, draft perks between waves, and hold the line.

Free to start on iPhone and Android · No ads, ever.

Tower defense

Pure physics

Roguelite waves

How it plays

A defense without guns. Drag gravity wells to bend every attacker into the sun — you never fire a shot.

Ward is a gravity-well tower defense roguelite where you never fire a shot. Enemies fall toward your core from every direction; you drag up to six gravity wells to bend each attacker's trajectory — slingshot it into the sun, spiral it into a crush radius, or whip it clean off the field. Live trajectory prediction shows where every enemy will end up, color-coded by outcome. Between waves you draft one of three perks and reposition before pressing BEGIN WAVE.

  • No weapons — every kill is environmental physics
  • Live, color-coded trajectory prediction that updates as you drag
  • Roguelite perk drafts, four Doctrines, and persistent runs
Protect the core.

The loop

Every run follows one honest loop.

  1. 01Read the predicted paths
  2. 02Place wells
  3. 03Bend attackers into the sun
  4. 04Draft a perk
  5. 05Reposition
  6. 06Survive the next wave.

What is inside

Inside Ward.

01

No weapons, pure physics

Every kill is environmental: sunburn, well crush, or deflection. The entire skill ceiling is reading predicted paths and placing mass — you never fire a shot.

02

See the future, then bend it

Faint dotted paths show where each enemy will end up given your current wells, color-coded by outcome — red for the core, gold for the sun, violet for crush. Drag a well and everything re-predicts live.

03

Draft and reposition

Between waves, draft one of three perks — new wells, deeper gravity, drag fields, core plating, solar flares — then reposition everything before you commit to BEGIN WAVE.

04

Roguelite escalation

Enemy count, speed, and types scale — heavies from wave 3, mid-flight correctors from wave 6 — until the ward falls. Leave mid-run, even mid-wave, and CONTINUE picks up where you left off.

Why it exists

Built for a reason.

Ward exists to flip tower defense on its head: no turrets, no bullets, just gravity and prediction. The fantasy is being the board, not the gun.

Made for strategy and tower-defense players who want a fresh, physics-driven take with deep positioning skill and roguelite run variety.

Build your gravity layout.

Fair unlocks

Play free. Own the rest when it earns it.

Always free

Start playing today

Free to start on iPhone and Android.

Unlock

Free to start. Climb forever when you want it.

  • Free: the full core loop through wave 10, and the ranked Daily in full
  • Ward Full Game Unlock: $4.99 one-time
  • StackForge Play Pass: $2.99/mo or $14.99/yr — Pro in every StackForge game

Ward is free to start — the complete core loop, every gravity well, every perk draft, and the Warden boss, through wave 10, plus the ranked Daily Challenge in full every day. The full unlock removes the wave-10 cap for the endless climb and adds Pro Warden skins, board themes, and 2× wave speed.

Play Pass

One pass, every StackForge game

$2.99 a month or $14.99 a year unlocks Pro in every StackForge game, plus One Good Thing.

Store prices appear in the app in your local currency.

Our promise, in every StackForge game

No ads. Ever.

  • No banners
  • No videos between levels
  • No watching ads for rewards
  • No advertising code in any app

Our games pay for themselves with optional unlocks, never with your attention.

  • We never sell your data.

    Not to advertisers, not to data brokers, not to anyone.

  • We don’t track you.

    Nothing in our apps follows you across other apps or websites.

  • No third-party analytics.

    Our games carry no outside analytics, attribution or tracking code.

  • No cookies. Not even here.

    This website sets no cookies at all, and never measures you as an individual.

  • No account needed.

    Every game plays without signing up. An account is optional: it carries the Play Pass between games, and cloud saves in the games that have them.

  • Pay once, own it.

    $4.99 unlocks a game for good. A subscription is only ever an option.

Ready when you are

Play Ward.

Free to start on iPhone and Android, with no ads, ever.