One thumb. One line through the neon.
- One-thumb runner
- Tap-only option
- In development
Riftglide is a one-thumb precision runner through a neon sky. It runs on a pure deterministic engine with a fixed-timestep renderer, and ships tutorial, Endless, Daily, and Voyage entry points. An accessible tap-only phase option is built in rather than bolted on. It is currently an engineering vertical slice — the game runs, but it is not yet a launch candidate.

Riftglide is still in development. Gameplay captures will follow once the build reaches launch candidate.
Clear rules, real identity, and a reason to improve.
One thumb, one line
The whole game is controlled with a single thumb, and a tap-only phase option is available for players who cannot hold a continuous gesture.
Deterministic by construction
The engine is pure TypeScript with versioned state and deterministic content, so a Daily run can be replayed and verified rather than taken on trust.
Four ways in
A tutorial, an Endless run, a shared Daily, and a longer Voyage — different session lengths for different moments.
Why we built it
Endless runners usually trade precision for speed. Riftglide is built the other way around, on an engine exact enough to verify a run.
Who it is for
Players who want a demanding one-thumb runner with clean controls and a daily worth comparing.
How a run works
Read the gap → thread the line → hold the run together → push the Daily further than yesterday.
Play free. Unlock when you're hooked.
Start playing free. Unlock the full game forever for $4.99, or get it included with StackForge Play Pass.
Play Pass includes StackForge games only. Non-game apps are not included.
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Games only. Non-game apps are priced separately.
Riftglide is still in development.
The engine, identity, art, and audio are in place as a working vertical slice. Native builds, purchase verification, hosted Daily replay, and device QA all remain — it is not a launch candidate yet.
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