StackForge Studios

Press, brand assets, and the less-boring company description.

Need to write about StackForge Studios or one of our products? Start here. Logos, screenshots, product blurbs, and launch notes will live on this page as the lineup grows.

Press kit in progress

Assets incoming as the lineup ships.

We are gathering clean logos, product screenshots, app icons, founder notes, and launch materials. In the meantime, contact us and we will send what you need directly.

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Studio boilerplate

Use this, not something you made up.

StackForge Studios builds mobile games and apps designed for daily use, clean loops, and repeat play. The studio's growing product lineup includes puzzle games, arcade games, fitness and wellness apps, and future lifestyle tools.

Product boilerplates

One paragraph per product.

Nineward Sudoku

Daily boards, Killer mode, Arcade Sprint, smart hints, streaks, archives, and no forced ads trying to ruin a perfectly good puzzle.

PlateStack

PlateStack puts food logging, workouts, habits, progress, recovery, and AI coaching in one daily command center — because your health routine should not require five apps and a spreadsheet.

Tenward

Tenward is a fast daily number puzzle where you drag through touching tiles to make exactly 10. Longer routes score bigger, mistakes matter, and every board gives you one more shot to find the clever path.

Onward: Chains

Onward: Chains gives you a start number, a target, and a set of operation tiles. Apply them in the right order — chain your way to the target in as few moves as possible. Gold if you find the perfect route, silver for almost, bronze for finding any path at all.

Upward

Upward is a fast number-merging arcade game where every drop matters, the stack keeps rising, and "one more try" becomes a scheduling issue.

Twoward

Twoward starts free with Daily Chain and Practice Swipe. Unlock the full game for Classic 4×4, 5×5, 6×6, Chain Merge, Chain 6×6, Blitz, full history, achievements, challenges, and leaderboard play.

Corebreak

Corebreak is a ball-cannon brick-breaker roguelite in the Ballz/Holedown lineage. Release a volley of ricocheting balls through numbered rock, grow your volley with emerald +1 orbs, detonate rows with gold core gems, and draft one of three perks every fifteen depths. The strata press down one row per shot — depth is the score, and the crush is always one bad volley away.

Ionstorm

Ionstorm is a one-thumb horde-survival roguelite in the Survivors genre. Hundreds of enemies swarm the screen while five auto-firing weapons thin the storm. Collect emerald gems, pick one of three upgrades per level, and build a loadout that can survive The Collapsar at 6:00 — kill it and a stronger one returns every two and a half minutes.

Massward

Massward takes the agar.io fantasy and turns it into a single-player, systems-driven survivors-like — no servers, no netcode, just you against a living arena. Absorb smaller cells to grow, split to strike or escape, weave around viruses, and survive as the field gets hungrier.

Orbitfall

Orbitfall is gravity-slingshot golf: pull back to aim a probe, let gravity wells bend the shot, and find the wormhole. Stars are earned by flick count — a one-flick clear is three stars. The endless campaign is seed-fixed, so every player flies the identical sector sequence and best-flick comparisons actually mean something. Every sector is procedurally generated and machine-proven to have at least two solutions.

Starward

Starward is a gravity-well orb-merge arcade puzzle. Fling glowing orbs into the well; matching tiers merge into the next — DUST, SPARK, COMET, MOON, PLANET, GIANT, STAR, NOVA, QUASAR — and chains within 1.4 seconds multiply your score. Merge two quasars and a supernova detonates for a thousand times your chain. Let an orb loiter past the event horizon for two seconds and the run ends.

Sumward

Sumward is a number-synergy roguelite deckbuilder built on Balatro's chassis with the portfolio's arithmetic DNA. Draft number cards, play hands that form patterns — pairs, runs, sum-to-ten, prime sets — score chips times mult, and stack relics until the math breaks. Beat eight escalating rounds, survive the bosses at 4 and 8, then go infinite.

Tunnelrun

Tunnelrun is an endless tunnel dodger — pure reflex arcade. Drag to weave through gates flying at you (hole-in-the-wall, blocked sectors, spinning bars) while speed climbs from 320 to 900 over the first 48 seconds. Emerald shield orbs absorb one hit each, up to three. Near-misses score. Distance is the run — and every gate is provably reachable, so every death is on you.

Ward

Ward is a gravity-well tower defense roguelite where you never fire a shot. Enemies fall toward your core from every direction; you drag up to five gravity wells to bend each attacker's trajectory — slingshot it into the sun, spiral it into a crush radius, or whip it clean off the field. Live trajectory prediction shows where every enemy will end up, color-coded by outcome. Between waves you draft one of three perks and reposition before pressing BEGIN WAVE.

Wordward

Wordward is the daily word ladder done right. Step a START word to a TARGET word one letter at a time — every rung has to be a real word. Match par, the shortest path proven by search, for a PERFECT. One shared daily lands for every player on Earth, with unlimited practice ladders, streaks, and an emoji share grid built for group chats. The dictionary is frequency-curated, so every rung is a word people actually know.

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